Template:CharacterSheet/doc

Fields that are required to be added to the Character Sheet. Not Complete

Header Section

 * PlayerName
 * CharacterName
 * CharacterLevel
 * Alignment
 * Deity
 * Homeland
 * Race
 * Size
 * Gender
 * Age
 * Height
 * Weight
 * HairColor
 * EyeColor

Ability Block

 * StrengthScore
 * DexterityScore
 * ConstitutionScore
 * IntelligenceScore
 * WisdomScore
 * CharismaScore
 * StrengthAdjustment
 * DexterityAdjustment
 * ContitutionAdjustment
 * IntelligenceAdjustment
 * WisdomAdjustment
 * CharismaAdjustment

Ability Block Automation

 * StrengthMod
 * DexterityMod
 * ContitutionMod
 * IntelligenceMod
 * WisdomMod
 * CharismaMod
 * StrengthAdjustmentMod
 * DexterityAdjustmentMod
 * ContitutionAdjustmentMod
 * IntelligenceAdjustmentMod
 * WisdomAdjustmentMod
 * CharismaAdjustmentMod

Movement Block

 * BaseSpeed
 * ArmourSpeed
 * FlySpeed
 * FlyManeuverability
 * SwimSpeedOverride
 * ClimbSpeedOverride
 * BurrowSpeedOverride

Movement Block Automation

 * BaseSpeedSQ
 * ArmourSpeedSQ
 * SwimSpeed
 * ClimbSpeed
 * BurrowSpeed

HP Block

 * HPTotal
 * HPDamageReduction

Initiative Block

 * DexterityMod or DexterityAdjustmentMod
 * InitiativeMod

Initative Block Automation

 * Initiative

Armor Class Block

 * EquipedArmorBonus
 * EquipedShieldBonus
 * DexterityMod or DexterityAdjustmentMod
 * SizeMod
 * NaturalArmor
 * DeflectionMod
 * MiscMod

Armor Class Block Automation

 * ArmorClass
 * TouchAC
 * FlatFootedAC

Armor Class Block Notes
Touch - Armor Class (pg. 179): Touch is your armor class minus your armor bonus, shield bonus and natural armor. Flat-Footed - Armor Class (pg. 178): When you are flat-footed your armor class is equal to your AC minus your DEX bonus.

Saving Throws Block

 * FortitudeBase
 * ContitutionMod or ContitutionAdjustmentMod
 * FortitudeMagic
 * FortitudeMod
 * FortitudeTempMod
 * ReflexBase
 * DexterityMod or DexterityAdjustmentMod
 * ReflexMagic
 * ReflexMod
 * ReflexTempMod
 * WillBase
 * WisdomMod or WisdomAdjustmentMod
 * WillMagic
 * WillMod
 * WillTempMod

Saving Throws Block Automation

 * Fortitude
 * Reflex
 * Will

Saving Throws Block Notes

 * Saving Throw (pg. 180): Base Save Bonus + Ability Modifier (see below).
 * Base Save (pg. 30-83): Your class and level determines your base save bonus, use the table in your class description under Fort, Ref and Will.
 * Ability Modifier (pg. 15-17): Fortitude is based on your CON modifier, Reflex is based on your DEX modifier, Will is based on your WIS modifier.

Combat and Defence Blocks

 * BaseAttackBonus
 * SpellResistance
 * BaseAttackBonus
 * StrengthAdjustmentMod or StrengthMod

Combat and Defence Blocks

 * CMB